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Diablo II: Diablerie. Thread starter IronWolf Start date Jun 9, IronWolf blank. It is some very good material, but it bothers me on a certain level as well. On the other hand, since the first Diablo, I have always loved the magic item generation system they have.
And it is faithfully reproduced here. Need a million or so different and cool magic items? Here they all are in fully glory and splendor With the exception of the magic item generation tables, the rest of this book is getting less and less use from me.
The monsters are not balanced with anything other than the vastly overpowered character classes presented in the book and so its usefulness outside of the setting is very limited. Thus, I am in retrospect dropping it to a 2. The biggest problem is that it is simply not as portable as it certainly should have been.
You really cannot expect to use this material -- at all -- outside of the setting provided. This cuts against the grain of the Open Gaming revolution First off, let me say that I actually can't stand the Diablo computer games. Way too much mouse clicking.
On the other hand, I do somewhat like Diablo's ancestors - the Rogue like game. Rogue being one of, if not the first, computer RPG, although it's not really an RPG so much as a hack and slash type game. This product is something of a mixed bag, but is pretty useful. First off, it provides a teeny tiny overview of the Diablo world and plot line. But if you blink you'll miss it. There are 5 new character classes. Classes are basicially of 2 types - those that cast spells, and those that are warriors.
Her abilities tend to revolve around making specially enchanted weapons much like the Arcane Archer from the DMG. The Barbarian's magic abilites are more suited towards melee combat. The Paladin's are more suited towards defense though he has a couple offensive powers.
Both the Sorceress and the Necromancer have a similar spell progression, but only have 6 spell levels, total. The Sorceress' spells tend to be elemental ranged attacks, while the Necromancer's tend to revolve around manipulating the undead duh, I know and can be a bit gruesome ex, Corpse Explosion.
They also get a d6 for hit points. The next useful part is a magic item generator. Basically, it's a series of tables that let you generate very complex and often powerful magic items, using a series of suffixes and prefixes.
The last major part is monsters. Lots of them. They tend to be rather nasty, gruesome, monstous monsters usually several subtypes per group or type. There's also an included adventure, which quite honestly isn't all that great, and is very hard to read. On the down side, the book is written poorly, and in a very patronizing tone.
It seems to be geared at incredibly stupid year olds, and features simple words and very large print. Physically, it's 96 pages, and the margins are not big, but as I said, the type is large. The cover art is nice, but the rest is of varying quality, with the interior pieces being quite blurry and composed of shades of red and black.
The map for the included adventure is extremely blurry, being almost impossible to read. So, all in all, a good book, but lousy production values. Hardhead First Post. This book is terrible. Really, really bad. I'm a big D2 fan. This book is an abomination to both. Classs with 25 levels, with powers that only roughly corespond to D2. A horrible monster section. And the text density! There's white space everywhere, especially in the monser section.
And hardly any information on Sanctuary to role-play by. None, actually. I mean, of all the stuff from D2, that's what I'd need the most to run a campaign there. But guess what, you won't get it here. It's just bad. Diablo II: Diablerie may be some of our generation's most convincing evidence that there is no God. That's an exageration, obviously, but I think you get the idea on my opinions of this book.
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Diablo II: Diablerie (Dungeons and Dragons)
Ready to do battle with the minions of Hell? Welcome to. The archfiend Diablo is again trying to take over your home- land, Khanduras-and he's got world-class help this time. As a player, you can try to put an end to his p lotting or, as DM, see if your players are up to the task!
Diablo II: Diablerie
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Diablo II (D20) - Diablerie.pdf
The material also includes one simple adventure to explore the Morgen Keep , and save an item called the Siegehammer from a demon called Crushskull. The validity of this information, and whether or not is canon is unknown, but Blizzard have said all previous official sources of information are canon with the exceptions of any retcons. Diablere received terrible feedback from fans for it's low quality and lack of insight into the then new D20 system. This is what RPG. There is a Secret Cow Level for the roleplaying game as well:. Talk Contributions Create account Log in.