CHILL PACESETTER PDF

Enter a world of terror, where creatures of the dark feed on the flesh and spirit of humankind. From the cold nights of Chicago to the misty moors of Scotland, evil roams, and so too shall you. Every item in our inventory has been inspected, very strictly graded, and bagged for its protection. Shrink Wrapped. Still in the original factory shrink wrap, with condition visible through shrink noted.

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Chill is an investigative and modern horror role-playing game originally published by Pacesetter Ltd in that attempts to capture the feel of 20th-century horror films. Chill is inspired by the works of Shelley , Stoker , and Poe , where usual foes are vampires, werewolves, mummies, ghosts, goblins, and ghouls.

The game was produced by Pacesetter Ltd for two years, from until Pacesetter ceased operations in In , the game was released in a translated version in Sweden by Target Games under the name Chock Swedish for "shock" or "fright" and in French by Schmidt Spiele. In , Mayfair Games inc.

In , Mayfair Games published a second edition of the game system as Chill Core Rulebook , [5] and also published 14 fourteen sourcebooks for the setting and a collection of short stories until From to , Growling Door Games also published a number of sourcebooks; this venture ended in when Growling Door Games went out of business. The third edition and two sourcebooks were once again translated into French by A. Games at the end of Later in , Salt Circle Games signed an agreement with the owners for the release of new material for the third edition on Patreon.

The game components inside the Pacesetter edition are: [3]. Target Games translated the first edition of Chill and some modules into Swedish and sold them in Sweden between and , marketed as Chock Swedish for "shock" and the name of a very popular horror comic book.

Oriflam translated the second edition of Chill and some modules into French. Salt Circle Games acquired rights to publish new material for the third edition of Chill and begin development of a fourth edition, funding the project through Patreon. In the October edition of Dragon Issue 90 , Jerry Epperson had a few quibbles with various game mechanics. He questioned the economics rules that essentially gave characters access to unlimited amounts of cash. Epperson also wondered why a range stick was included, since there were no regulated combat maneuvering rules that would make use of the stick.

And he found the introductory adventure included in the game was overly simplistic: " Terror in Warwick House is much like a guided tour of a national monument. While it portends to be a dangerous place, one gets the feeling that those who fell victim to the sinister occupants before the player characters were called to the scene were either idiots or invalids.

The clues required by the characters to dispose of the evil are practically spoon-fed to the players. All things considered, the Chill game does just what it sets out to do. As an alternative to dungeon delving, superheroing, or chasing after Cthulhu, the Chill game is something you can really sink your teeth into. Two reviews of Chill appeared in issues of Space Gamer. In the November-December edition Issue No. McLellan felt the gameplay was fairly slow and lacking in scares; furthermore, Call of Cthulhu had already paved the way for horror-based role-playing games.

Paul Mason reviewed Chill for Imagine magazine, and stated that "if you fancy a game of investigation with gothic horror overtones, and you don't much care for H P Lovecraft's Cthulhu mythos, then Chill would be the game to buy.

In the December edition of Dragon Issue , Ken Rolston reviewed two supplements published by Pacesetter just before it went out of business, Vampires and Creature Feature. Rolston had a more favourable opinion of Vampires , calling it an "excellent book The graphic presentation is top-notch.

Overall, Swan thought the material was not very original: "The designers have hardly let their imaginations run wild; the approach draws primarily from legends and movies, meeting the expectations of conservative horror buffs but rarely exceeding them. Dracula and the Wolfman are welcome; vampiric Martians and lycanthropic cattle need not apply. From Wikipedia, the free encyclopedia.

Chill Chill cover, Pacesetter Edition. Retrieved Dragon Magazine 90 : 62— TSR, Inc. Archived from the original on Nov—Dec Space Gamer. Steve Jackson Games 71 : 46— Steve Jackson Games 75 : 4—6.

White Dwarf review. Games Workshop 61 : 9— Imagine review. Categories : Chill role-playing game Horror role-playing games Mayfair Games games Pacesetter games Role-playing games introduced in Namespaces Article Talk. Views Read Edit View history. Contribute Help Community portal Recent changes Upload file. By using this site, you agree to the Terms of Use and Privacy Policy. Chill cover, Pacesetter Edition. Prosperi, David Ladyman , Jeff R.

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Chill (role-playing game)

Chill is an investigative and modern horror role-playing game originally published by Pacesetter Ltd in that attempts to capture the feel of 20th-century horror films. Chill is inspired by the works of Shelley , Stoker , and Poe , where usual foes are vampires, werewolves, mummies, ghosts, goblins, and ghouls. The game was produced by Pacesetter Ltd for two years, from until Pacesetter ceased operations in In , the game was released in a translated version in Sweden by Target Games under the name Chock Swedish for "shock" or "fright" and in French by Schmidt Spiele. In , Mayfair Games inc.

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Pacesetter Ltd

Chill is a role-playing game that captures the feel of 20th-century horror films. Players take on the role of envoys, members of a secret organization known as S. First published by Pacesetter Limited in , the game was well-supported with several adventure modules and supplemental items until Pacesetter folded a few years later. Chill Pacesetter Edition Average Rating: 6. RPG Rank:

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Pacesetter’s Chill, and an Interview With Nathan D. Paoletta

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